actionForClient, addActionLockEnergy, disableState, doPushReport, drawCharacter, enableState, eventAction, eventAdd, eventArmorChange, eventChangeOthersArmor, eventCollisition, eventCommand, eventOptionChange, eventPush, eventRemove, eventStateChange, getActionLock, getActionLockTime, getArmor, getBstage, getCharacterImage, getCheckCollidType, getCheckIntersectType, getDirection, getEnergy, getEnergyCharge, getEnergyConsumption, getID, getLastMessageChange, getLastStateChange, getLastUpdate, getMaxEnergy, getMaxSpeed, getMessage, getName, getOption, getOptions, getPosition, getScore, getShape, getState, getType, getVelocity, hasArmor, hasArmorReport, hasName, hasOption, hasScore, hasState, hasVariableBCircle, inputData, isActionableForClient, isAnimLoop, isCheckCollidWith, isCheckIntersectWith, isInSite, isLoopPosition, isState, outputData, preAdd, set, setActionLock, setAnimLoop, setArmor, setBstage, setCharacterImage, setCurrentTime, setDirection, setEnergy, setID, setLastStateChange, setMessage, setName, setOption, setPosition, setScore, setShape, setState, setType, setVelocity, setWithoutPosition, update |