bakutan.common
インタフェース EventHandler
public interface EventHandler
- 作成者:
- cattaka
メソッドの概要 |
void |
action(long currentTime,
long generationTime,
Body target,
BVector2f position,
byte action)
|
void |
add(long currentTime,
long generationTime,
Body target)
|
void |
armor(long currentTime,
long generationTime,
Body target,
Body from,
byte type,
int armor)
|
void |
delete(long currentTime,
long generationTime,
Body target)
|
EventThread |
getEventThread()
|
void |
message(long currentTime,
long generationTime,
Body target,
byte type,
java.lang.String message)
|
void |
message(long currentTime,
long generationTime,
byte type,
java.lang.String message)
|
void |
move(long currentTime,
long generationTime,
Body target,
BVector2f position,
BVector2f velocity,
BVector2f direction)
|
void |
multiAdd(long currentTime,
long generationTime,
Body[] targets)
|
void |
option(long currentTime,
long generationTime,
Body target,
byte type,
int option)
|
void |
recheckIntersect(long currentTime,
long generationTime,
Body target)
|
void |
score(long currentTime,
long generationTime,
Body[] targets,
int[] scores)
|
void |
scoreChange(long currentTime,
long generationTime,
Body from,
Body[] targets,
int[] scores)
|
void |
setPosition(long currentTime,
long generationTime,
Body target,
BVector2f position)
|
void |
smallAction(long currentTime,
long generationTime,
Body target,
byte action)
|
void |
sound(long currentTime,
long generationTime,
Body target,
byte type)
|
void |
sound(long currentTime,
long generationTime,
BVector2f pos,
byte type)
|
void |
sound(long currentTime,
long generationTime,
byte type)
|
void |
stageMessage(long currentTime,
long generationTime,
byte type,
java.lang.String message)
|
void |
state(long currentTime,
long generationTime,
Body target,
byte type,
int state)
|
getEventThread
EventThread getEventThread()
multiAdd
void multiAdd(long currentTime,
long generationTime,
Body[] targets)
add
void add(long currentTime,
long generationTime,
Body target)
delete
void delete(long currentTime,
long generationTime,
Body target)
armor
void armor(long currentTime,
long generationTime,
Body target,
Body from,
byte type,
int armor)
move
void move(long currentTime,
long generationTime,
Body target,
BVector2f position,
BVector2f velocity,
BVector2f direction)
setPosition
void setPosition(long currentTime,
long generationTime,
Body target,
BVector2f position)
action
void action(long currentTime,
long generationTime,
Body target,
BVector2f position,
byte action)
smallAction
void smallAction(long currentTime,
long generationTime,
Body target,
byte action)
state
void state(long currentTime,
long generationTime,
Body target,
byte type,
int state)
option
void option(long currentTime,
long generationTime,
Body target,
byte type,
int option)
sound
void sound(long currentTime,
long generationTime,
Body target,
byte type)
sound
void sound(long currentTime,
long generationTime,
BVector2f pos,
byte type)
sound
void sound(long currentTime,
long generationTime,
byte type)
message
void message(long currentTime,
long generationTime,
Body target,
byte type,
java.lang.String message)
message
void message(long currentTime,
long generationTime,
byte type,
java.lang.String message)
score
void score(long currentTime,
long generationTime,
Body[] targets,
int[] scores)
scoreChange
void scoreChange(long currentTime,
long generationTime,
Body from,
Body[] targets,
int[] scores)
stageMessage
void stageMessage(long currentTime,
long generationTime,
byte type,
java.lang.String message)
recheckIntersect
void recheckIntersect(long currentTime,
long generationTime,
Body target)