BStage 型のパラメータを持つ bakutan.common のメソッド |
boolean |
Body.eventAction(EventHandler eventHandler,
BStage bstage,
BVector2f position,
bakutan.common.event.BodyActionEvent event)
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void |
Body.eventAdd(EventHandler eventHandler,
BStage bstage)
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void |
Body.eventArmorChange(EventHandler eventHandler,
BStage bstage,
Body from,
int type,
int value)
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void |
Body.eventChangeOthersArmor(EventHandler eventHandler,
BStage bstage,
Body to,
int type,
int value)
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void |
Body.eventCollisition(EventHandler eventHandler,
BStage bstage,
Body target)
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void |
Body.eventCommand(EventHandler eventHandler,
BStage bstage,
java.lang.String command)
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void |
Body.eventOptionChange(EventHandler eventHandler,
BStage bstage,
int type,
int value)
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void |
Body.eventPush(EventHandler eventHandler,
BStage bstage,
Body target)
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void |
Body.eventRemove(EventHandler eventHandler,
BStage bstage)
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void |
Body.eventStateChange(EventHandler eventHandler,
BStage bstage,
byte type,
int state)
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Body |
DataManager.inputBody(java.io.DataInputStream in,
BStage bstage)
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bakutan.common.event.BodyEvent |
DataManager.inputBodyEvent(java.io.DataInputStream in,
BStage bstage)
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Body[] |
DataManager.inputBodys(java.io.DataInputStream in,
BStage bstage)
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void |
DataManager.outputData(java.io.DataOutputStream out,
BStage bstage)
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void |
Body.preAdd(BStage bstage)
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void |
Body.setBstage(BStage bstage)
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void |
GameThread.startDrawThread(BStage bstage)
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void |
GameThread.startDrawThread(BStage bstage,
bakutan.common.util.DataFlusher out)
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