Body 型のパラメータを持つ bakutan.common のメソッド |
void |
EventHandler.action(long currentTime,
long generationTime,
Body target,
BVector2f position,
byte action)
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void |
EventHandler.add(long currentTime,
long generationTime,
Body target)
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void |
BStage.addBody(Body body)
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void |
EventHandler.armor(long currentTime,
long generationTime,
Body target,
Body from,
byte type,
int armor)
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void |
EventHandler.delete(long currentTime,
long generationTime,
Body target)
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void |
EventThread.deleteEventAbout(Body target)
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void |
BStage.drawBStage(java.awt.Graphics bg,
long currenttime,
java.awt.Dimension size,
bakutan.common.graphics.CharacterImageBundle cib,
bakutan.common.graphics.EffectBundle eb,
Body myBody,
Body myBodyGhost)
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abstract void |
BStage.drawRadar(java.awt.Graphics bg,
long currenttime,
java.awt.Dimension size,
Body myBody,
BVector2f center)
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abstract void |
BStage.drawScore(java.awt.Graphics bg,
long currenttime,
java.awt.Dimension size,
Body myBody)
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BPickResult |
BStage.estimateCollision(Body body)
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BPickResult |
BStage.estimateIntersection(Body body)
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BPickResult |
BStage.estimateIntersection(Body body,
java.util.Set<Body> ignore)
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void |
Body.eventArmorChange(EventHandler eventHandler,
BStage bstage,
Body from,
int type,
int value)
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void |
Body.eventChangeOthersArmor(EventHandler eventHandler,
BStage bstage,
Body to,
int type,
int value)
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void |
BStage.eventClientPostAdd(long currenttime,
Body body)
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void |
BStage.eventClientPreAdd(long currenttime,
Body body)
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void |
Body.eventCollisition(EventHandler eventHandler,
BStage bstage,
Body target)
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void |
Body.eventPush(EventHandler eventHandler,
BStage bstage,
Body target)
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int |
BStage.getClientActionHook(Body myBody,
int action)
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boolean |
Body.isCheckCollidWith(Body target)
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boolean |
Body.isCheckIntersectWith(Body target)
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boolean |
BStage.isIntersectOther(Body body,
int state)
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void |
EventHandler.message(long currentTime,
long generationTime,
Body target,
byte type,
java.lang.String message)
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void |
EventHandler.move(long currentTime,
long generationTime,
Body target,
BVector2f position,
BVector2f velocity,
BVector2f direction)
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void |
EventHandler.multiAdd(long currentTime,
long generationTime,
Body[] targets)
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void |
EventHandler.option(long currentTime,
long generationTime,
Body target,
byte type,
int option)
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void |
DataManager.outputData(java.io.DataOutputStream out,
Body body)
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void |
DataManager.outputData(java.io.DataOutputStream out,
Body[] bs)
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void |
BStage.pickAll(Body body,
java.util.Set<Body> destination)
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void |
BStage.pickIntersection(Body body,
java.util.Set<Body> destination)
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void |
EventHandler.recheckIntersect(long currentTime,
long generationTime,
Body target)
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boolean |
BStage.removeBody(Body body)
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void |
EventHandler.score(long currentTime,
long generationTime,
Body[] targets,
int[] scores)
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void |
EventHandler.scoreChange(long currentTime,
long generationTime,
Body from,
Body[] targets,
int[] scores)
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void |
EventHandler.scoreChange(long currentTime,
long generationTime,
Body from,
Body[] targets,
int[] scores)
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void |
Body.set(Body body)
与えられたインスタンスの内容をこのインスタンスにコピーする。 |
void |
EventHandler.setPosition(long currentTime,
long generationTime,
Body target,
BVector2f position)
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void |
Body.setWithoutPosition(Body body)
与えられたインスタンスの内容をこのインスタンスにコピーする。 |
void |
EventHandler.smallAction(long currentTime,
long generationTime,
Body target,
byte action)
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void |
EventHandler.sound(long currentTime,
long generationTime,
Body target,
byte type)
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void |
EventHandler.state(long currentTime,
long generationTime,
Body target,
byte type,
int state)
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